#include "colors.inc" #include "heli02.inc" // Helicopter //#declare STEP = 0; #declare STEP=clock; #declare HX = -60 + STEP/2 ; #declare HY = 4; #declare HZ = 0; object { heli rotate y*90 translate } // CAMERA // FROM ORBIT // camera { location <0,200,0> look_at <0, 0, 0> } // POSITION ZERO //camera { location <3, 2, -22> look_at <0, 5, 0> } // POSITION ONE camera { location <21, 2, -15> look_at <5, 5, 0> } // LIGHT light_source { <-25,20,-50> color rgb <1.3,.8,1.3> } // THE GROUND plane { // the floor y, 0 // along the x-z plane (y is the normal vector) pigment { checker color Black color White } // checkered pattern //finish { // reflection 1.0 // phong 1 //} } // Center of the Universe sphere { <0,2,0 >, 1 pigment { color White } finish { reflection .1 phong 1 } } // X sphere { <10,2, 0>, 1 pigment { color Red } finish { reflection .1 phong 1 } } /** // Y sphere { <0,12, 0>, 1 pigment { color Green } finish { reflection .1 phong 1 } } **/ // Z sphere { <0,2,10>, 1 pigment { color Blue } finish { reflection .1 phong 1 } }